Taller Oliva
Sep 22, 2026 · Taller Oliva

Last quarter of 2026. Room for two Sessions and one SOLO.

Write to us

Design & technology studioBarcelona ↔ Buenos Aires

A taller in the old sense: a room where products get made, and where you learn to make them.

TO.v5.1
Products
Products

what we make on our own account

✢ 01✢ 02

0→1
0→1

your product, from idea to production

✢ 01✢ 02

Sessions
Sessions

a role your team doesn't have yet

✢ 01✢ 02

Formats · Sessions
SprintOne afternoonPrototype + decision
ImmersionOne dayA method to keep going alone
TransformationThree daysFull capability
SOLO4 weeksA working system
Workshops
Workshops

make, think, argue and get it wrong

✢ 01✢ 02

BUILDING_PRODUCT

loading…

Reel · Workshop
Clock 1.1
buenos aires
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barcelona
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Taller Oliva

version 5.1 · ©2026
made between buenos aires and barcelona.

Decisions, not deliverables.

Not consulting

Sessions is not consulting. It is temporary access to a role most teams don't have yet: someone who decides what is worth making, makes it, and leaves it running.

One studio, two cities

We work between Barcelona and Buenos Aires. Sessions is when we come to you. Workshops is when you come to us. In between, the products: ours, and the ones we make with you from zero.

Interfaces change. The purpose doesn't.

*the thesis behind carta.sh, extended stationery made at Taller Oliva

logbook

Logbook · SOLO
Workshop · photo
Working session at Taller Oliva

How we work

You bring the problem. We look at it together, decide what is worth making, and make it. An afternoon, four weeks or a product from zero: the format follows the problem.

What we do, in four doors.

Carta, the business card that people, phones and agents can read

Products

What we make on our own account.

Carta, Tend, Sintonía. Built to learn something we then bring to your table.

See the products ↗
A hand sketching on paper

0→1

Your product, from idea to production.

Research, design, code. Delivered working, and yours to keep alive.

Tell us the idea ↗
COLAB Session in Barcelona, seen through a mirror

Sessions

A role your team doesn't have yet.

We come to you. Diagnose, decide what to delegate to AI and what stays a human gesture, build it, leave it running.

Book a diagnosis ↗
Illustrations from the prototyping lab at IED Barcelona

Workshops

A room to make, think, argue and get it wrong.

For designers and design teams. You come to us. No AI experience needed; not a tools course.

Bring a workshop ↗

workshops

A place to make, think, argue and get it wrong.

Workshops for designers and design teams who want to think with AI without handing over the pencil. Not a tools course. No AI experience needed.

Bring a workshop to your space
Formats · Workshops
COLABone afternoona working prototype each, and a method
Intro session3 hoursOne piece designed by each participant
Short workshop2 × 2 hoursA personal project, developed
Ongoing workshop4–8 weeksProjects + a community of practice
Participant · 01

“I see huge potential in this approach for prototyping and bringing ideas to life quickly. While AI can be an accelerator, it still depends on our ability to communicate clearly.”

— Participant · LinkedIn
Participant · 02

“A fascinating exploration into collaborative design. Beyond the technical aspects, the atmosphere was outstanding.”

— Participant · LinkedIn
Participant · 03

“I was surprised by how easy and fast it was. Creating a functional prototype just by explaining the problem made the system generate something very usable.”

— Participant
Participant · 04

“The workshop format was spectacular. The tool felt super easy and intuitive, very friendly from the first use.”

— Participant

projects

With clients, in Sessions and in the workshop.

Two products, a client, a method, a piece and a skill. What we build on our own account is what we bring to your table.

Cartaproduct
Carta, the business card that people, phones and agents can read

A Taller Oliva product · 2026

The business card that people, phones and agents can read.

An address under your domain that, tapped or scanned, shows who you are, saves your contact to the phone and tells an agent how to talk to yours. NFC, QR, Wallet. And agents. Stationery, extended.

  • NFC
  • QR
  • Wallet
  • Agents

carta.sh ↗

GDPR. Data in Frankfurt.

Anansiclient
Anansi: the product's shipments screen

Insurtech · 2023–2026

We laid down the design principles of an insurtech.

First design and frontend hire at the company. The principles reached everything: the first design system, the frontend architecture (two legacy apps, one Next.js product with a BFF layer) and where AI enters the product. Claims intake went from 14 steps to 5 clicks.

  • Design system
  • Frontend architecture
  • BFF
  • Next.js

Work shown belongs to Anansi, shared with permission.

COLAB Sessionssessions
COLAB Session in Barcelona, seen through a mirror

With v0 by Vercel · since 2025

Deciding what to delegate to AI and what to keep as human gesture.

A four-step framework (problem, actors, context, hypothesis) to go from idea to working prototype in one afternoon. Developed with the v0 team: two intensive sessions in Barcelona. Applied at IED Barcelona with 35+ master's students.

  • Facilitation
  • Methodology
  • v0

Case study ↗

Sintoníataller
Sintonía: a dotted question mark and dimmers

Interactive piece · 2026

Typographic dimmers modulated by a language model.

Built as an instrument: a set of typographic dimmers you turn by hand, with a language model turning them alongside you. Motion, type and model in the same loop.

  • Motion
  • Interaction
  • LLM

Play the piece ↗

Tendproduct
Tend: a dog with a ball, illustration by Germán Di Ciccio

0→1 product · since 2025

The health record that follows adopted animals.

A health record that rescue groups hand over on adoption day, via WhatsApp, with no app and no account. The adopter inherits the history and the vet treats with full context. Research with shelters, adopters and vets in Argentina; MVP in development.

  • 0→1
  • Research
  • WhatsApp

tend.vet ↗

Illustration by Germán Di Ciccio.

Motionskill

Studio skill · GSAP & Motion

Interfaces that move with intent.

Motion is a studio capability, not decoration: one shared vocabulary of easing and duration, physics over choreography, reduced motion as a first-class variant and accessibility that survives the trick. The studies are live: touch them.

  • GSAP
  • Motion
  • Springs
  • ScrollTrigger

motion.tomasmilgron.com ↗

Frequently asked questions

01What is Taller Oliva?

A taller. A design and technology studio that makes products and teaches how they get made. Between Barcelona and Buenos Aires, remote with everyone else.

02What exactly is a Sessions engagement?

Temporary access to a design and technology role your team doesn't have yet. We come in, diagnose, build, and leave you with something that works. Not a report.

03Do I need a technical team or prior experience?

No. The methodology is designed for mixed teams: design, product, engineering, leadership. Anyone with a clear problem to solve can take part.

04Do I need to be a designer?

For the workshops it helps. For Sessions and 0→1 you need a problem, not a title. Something for everyone else is loading.

05Which tools do you work with?

Whichever solve your problem best. Today that usually means Claude and Claude Code for research, ideation and prototyping with code, combined with the design methods that always worked: paper, maps, conversation.

06Can sessions be remote?

Yes. We work with distributed teams. For the Immersion and Transformation formats we prefer in person, but we adapt to your situation.

07How much does it cost?

It depends on the format, the size of the team and the location. Write to us with a short description of your problem and we'll send a concrete proposal.

08Is there follow-up after the session?

Yes. The Immersion and Transformation formats include follow-up, and we offer ongoing arrangements for teams that want to sustain the work over time.

09Will AI replace designers?

Those who only produce will be replaced by the average output of everyone who came before. Those who decide won't. AI reveals who was designing and who was only producing statistically plausible versions of what design looks like.

Who's behind it
Tomás Milgron

Tomás Milgron

motion & design engineer

tomasmilgron.com ↗motion ↗

what we believe

  1. 01

    Intelligence has always been collaborative: with tools, with materials, with other minds. AI is not a break with that tradition; it is its evolution.

  2. 02

    Design is not about the tools we use, but about how we think with them.

  3. 03

    Human agency doesn't shrink with powerful tools: it can expand through conscious collaboration with them.

  4. 04

    From Barcelona, contemplation alongside acceleration. From Argentina, the art of getting it done: turning constraint into creative fuel.

Tell us your problem in two lines.

We answer fast.

hola@talleroliva.com